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Esports is short for electronic sports.
It describes organized competitive video gaming, where individuals use video game consoles, PCs, or mobile phones to play popular video game titles against other esports teams.
Video games are a passion for millions of students around the world.
Esports are co-ed, inclusive to anybody who can use a computer, and engage students who might not otherwise participate in extracurricular activities.
Esports embraces student's passion for competitive gaming to foster collaboration, creativity & inclusion
High School Leagues
League of Legends, Rocket League, Mario Kart 8, Super Smash Bros. Ultimate, Splatoon 3, Madden 23 etc.
State and Regional competitions twice a year.
All in partnership with the NFHS and State Associations.
Leagues are available everywhere across the U.S. & Canada. Represent your school this season!
Play with your friends versus teams from all over the country.
Youth League is an organized amateur competition for teen gamers looking to connect, play, and compete for fun.
Compete for your share of prizes.
Open to all 13-18 year olds in the U.S. and Canada, and absolutely no restrictions.
Special Olympics Unified League
Rocket League, Mario Kart 8 Deluxe
Unified esports is an activity that combines students with intellectual disabilities (Special Olympics athletes) and students without intellectual disabilities (Unified partners) on esports teams.
The Unified league is offered to Special Olympics Unified Champion Schools at no additional cost.
Twitch Stream Schedule
TUESDAY: 4.00pm - 6.00pm (Splatoon 3 / League of Legends)
WEDNESDAY: 4.30pm - 6.00pm (Super Smash Bros. Ultimate / Overwatch 2)
THURSDAY: 3.00pm - 6.00pm (Mario Kart 8 / Rocket League)
Follow us on twitch.tv/hamiesports
HAMILTON ESPORTS JERSEYS
Our jerseys are unique and help support our program with every purchase.
The '2022 Founders Edition' is signed by each player and is only available for a limited time.
You can purchase one here if you'd like or just scan this QR code on your phone.
I feel esports has helped our students engage with each other on a level they don't get to do in class.
Many of the students I coach have found a community and a home in our esports program.
Playing video games is something most of our students do anyways,
but when you give them a chance to represent a team,
better yet - to represent their school...
It shifts the playing field!
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